Article I: Covenant Acceptance
By crossing the threshold into Mythrex, you enter into a binding covenant with our realm. These terms establish the rules of engagement between you and the keepers of Mythrex. Your presence signifies acceptance of these sacred laws.
Should these conditions prove incompatible with your intentions, honor demands that you depart from our halls. The keepers reserve authority to amend these terms as the legends evolve.
Article II: Nature of the Realm
Mythrex stands as a social casino dedicated solely to entertainment. The games within our walls simulate the excitement of chance without any connection to real monetary value. This is a sanctuary for play, not commerce.
Virtual treasures accumulated here—coins, gems, and tokens—hold worth only within the boundaries of legend. They cannot transform into mortal currency through any means, magical or mundane.
Article III: Rite of Entry
The gates of Mythrex open only to those who have completed eighteen full cycles of seasons. This requirement stands firm regardless of the laws governing your own lands. Youth remains forbidden from these halls.
By entering, you swear upon your honor that you have attained this age. False declarations violate the sacred trust of our realm and may summon consequences both here and in the mortal world.
Article IV: Grant of Passage
Mythrex bestows upon worthy visitors a limited, personal right to experience our entertainment offerings. This privilege extends only to individual recreation and conveys no ownership of the artifacts within.
Forbidden acts include copying our treasures, redistributing our games, or attempting to profit from any element of Mythrex. Those who attempt to unweave our magical constructs through reverse engineering shall face banishment.
Article V: Code of Honor
All who enter Mythrex must conduct themselves with dignity befitting legendary halls. Harassment, disruption, and malicious behavior dishonor the spirit of our realm and will not be tolerated.
Summoning automated entities—bots, scrapers, or other constructs—to navigate our halls violates the natural order. Our games exist for living players seeking genuine entertainment.
Article VI: Treasury of Dreams
The virtual wealth displayed during your adventures represents nothing beyond gameplay elements. These treasures evaporate should the realm cease to exist, and no claims for compensation shall be honored.
Whether you accumulate mountains of virtual gold or nothing at all, your mortal financial standing remains unaffected. The treasures are dreams, beautiful but intangible.
Article VII: Sacred Creations
Every element of Mythrex—the artwork, the sounds, the written word, the magical mechanisms—belongs to the realm's creators. These works receive protection under the laws of both mortal and intellectual realms.
The name Mythrex and its heraldic symbols stand as protected marks. Unauthorized use invites the attention of legal guardians who defend our legacy.
Article VIII: Realm Stability
While Mythrex strives to keep its gates open always, no guarantee of eternal access exists. Maintenance, magical disturbances, or other factors may temporarily bar entry. The keepers may modify or close any chamber without prior herald.
Article IX: Limits of Responsibility
Mythrex presents its realm without warranty of perfection. We accept no liability for technical mishaps, lost progress, or any damages arising from exploration of our halls. Our maximum accountability mirrors what you paid for entry: nothing.
Inscribed: January 2024